AN URBAN APOCALYPSE THEME
Set on a backdrop of an urban area destroyed by an alien invasion, the wall-to-wall multi-sensory experience combines oversized structures to be used as bases during gameplay. In addition, the entire gameplay area is enveloped in themed lighting, sounds, fog and dynamic interaction modules that enhance the total gameplay experience
EQUIPMENT & TRAINING
Each player will be equipped with a phaser and vest. Once equipped, our game marshall will proceed with a video briefing which will explain the game objectives and player conduct guidelines.
PLAYER PROFILE & SCORING
During the pre-game briefing, each player will have the chance to capture their selfie photo for display on scoreboard. The game scoreboard is displayed in real-time for players to review when they exit the arena.
20 Minute Booking
Each 20 minute booking includes vesting, briefing and up to 2 – 8 minute lasertag games. Total arena time is approximate.
40 Minute Booking
Each 40 min booking includes vesting, briefing and up to 4 – 8 minute lasertag games. Total arena time is approximate.
Spectators & parents will be able to watch live streaming gameplay from a 60″ TV in the lobby.
30+ game formats
With over 30 game formats available, enjoy a range of team and individual based objectives.
Game formats vary from points-based outcomes, dynamic missions and upgraded weapon rewards.
Custom games formats are only available to groups reserving the entire arena. Standard game formats will vary on the schedule throughout the week.
Check out some of the game formats available:
Individual game: All players start blue, system randomly selects a red player, red players infect other players - stay blue as long as possible.
Individual game: Experts only; shots reduced to 1 shot per second and downtime is increased. Points are awarded for tagging players, base, and targets. Extra points for chest and back hits
Team game: Vest lights and gun sounds are suppressed, fire rate reduced to 2 shots per second. Team with most kills wins
Team game: Each team is filled with Guards and one VIP. The team must protect the VIP. The VIP only has 10 lives and 100 slow-firing shots. Each guard has 20 lives and fast firing weapons. Team with last surviving VIP wins
Team game: 3 mins battle time to collect team points. Every minute a member of the losing team will be eliminated at random. Player eliminated from the team with the lowest score at the top of each minute.
Individual game: Each player has a blue vest to start, at random a red vest assigned. Player with the red vest is the hot potato. Points decline while vest is red, when they tag another player, they go back to blue. Highest points remaining wins.
Team game: Experts only; shots reduced to 1 shot per second and downtime is increased. Points are awarded for tagging players, base, and targets. Extra points for chest and back hits. Team with the most points wins the game
Individual game: Vest lights and gun sounds are suppressed, fire rate reduced to 2 shots per second. Player with most kills wins
Team game: Vest lights and gun sounds are suppressed, fire rate reduced to 2 shots per second. Each player is limited to 10 lives. Last team to have a player standing wins the game
Individual game: Free-For-All game, where the lowest scoring player is eliminated every minute. This game encourages people to avoid “camping”
Individual game: Free-For-All style, each player starts with blue vest. Player randomly becomes zombie and gets extra points for each player they infect. Each infected player becomes a zombie as well. Bonus points for last survivor.
Individual game: Random target object in arena turns white. First player to tag object owns the object until they are tagged. Points are awarded for every second the player holds the oddball. Every 60 seconds a new oddball object is created.
Team Game: Players must return to base in order to respawn
Team game: Retrieve opponents' flag by tagging their base and return it to your base safely. You can pass the flag to your teammate by tagging them
Team game: Everything in the arena is white. Tag it with your gun to turn it to your colour - after 5 seconds the item can be tagged by another team
Individual game: Players must return to base in order to respawn.
Individual game: Shot rate is slowed to 2 shots per second, each player is limited to 10 lives, then eliminated from the game
Individual game: Get 3 tags in a row and your weapon becomes a rapid fire automatic weapon until the next time you're tagged.
Individual game: Vest lights and gun sounds are suppressed, fire rate reduced to 2 shots per second. Each player is limited to 10 lives
Individual game: Every person for themselves. Tag any person, base or target in the arena to earn points. Most points wins.
Team game: Capture randomly chosen “base” by shooting target 3 times to claim it. Points are awarded for total seconds the base is held. System automatically selects new “base” locations throughout the game. Longest time owning base wins.
Individual game: Free-For-All game. At random a player is selected and their vest will turn white and weapon changes to rapid fire. Extra points for duration remaining the rabbit. Tag the rabbit to become the rabbit
Procedure & Conduct
Schedule & Gameplay
Please arrive a minimum of 10 mins before your scheduled start time. If you’re late for your start time then best efforts will be made to get you into a new game time; however, we will not allow guests to join games that have already commenced. When the start time commences, only players will be allowed to move into the vesting & briefing room. In here, each player will be outfitted with their phasers and vests. Players will be briefed on how the phasers work, the gameplay objectives & rules, as well as the player code of conduct.
The Marshall will be available to help with equipment adjustments and to ensure that participants are playing safely and in accordance with our player code of conduct. Any violation of the player code of conduct could end up with the player(s) forfeiting the remainder of their game.
PLAYER CODE OF CONDUCT
Respect for other players, staff and equipment is required from all.
No physical contact
with other players
kneeling or laying
down in the arena
No tampering with
equipment or gameplay
targets & structures
No foul, aggressive or